* Increased max gentities (level objects) from 1024 to 4096, this should allow future levels (especially single player levels) to have detailed levels using many objects.
* Added cel shading support from ZEQ2-lite. It is used by turtle players and some other objects. I am still working on having all (or most) of the models use cel shading.
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| Old, standard Quake3, shading. |
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| New ZEQ2-lite Cel-Shading. |
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| Old pizza. |
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| New pizza. |
* Cleanup and fixes. (Disabled some unused code, among other things.)
Stay tuned for more exciting changes.




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