Sunday, August 14, 2011

Turtle Arena 0.5.2 Released

Turtle Arena 0.5.2 has been released. It features a new HUD, some graphic improvements, and various bugfixes. Changed master server address to use a running dpmaster (dpmaster.deathmask.net), now you can host and find online games easily. Give it a try, beat up some bots today!

The next release, 0.5.3, is planned to focus on improving the player animation system. (See the RoadMap for more details on future plans.)
* Support single skeleton model (IQM format) for players.
** Skeleton animation is better then current vertex MD3 models (visually, file-size, etc)
** Allows smooth bending at player waist and neck.
** Allows creation of seamless player models.
* Add head animation support.

Notable changes;
- Improved HUD (see blog post).
- New strength icon/model.
- r1537: Fixed issue starting splitscreen game.
- r1538: Smoother camera zooming.
- r1539: Changed master server address, use a running master server.
- r1540: Added camera controls to player controls menu.
- r1553: Fixed spectator head models on scoreboard to not to be blue.
- r1554: Made spawn/teleport temporary invincibility have a pulsing transparency effect.
- r1557: Added waiting animation for players (current player models don't have animation though).
- r1558: Added video mode for using current display resolution.
- r1561: Use display resolution by default.
- r1562: Fixed crash loading duel gametype.
- r1574: "Analog" (move relative to camera [when it is rotated]) fixes.
- r1576: Made bots check all held items for shurikens, instead of just selected item.
- r1577: Fixed bots selecting unusable holdable item.

No comments:

Post a Comment